Demons Abound - A Wrath of the Righteous Campaign
Haughty noble who complains about everything. Hates the phrase "shut up".
HORGUS GWERM CR 2
Male human aristocrat 4
LN Medium humanoid (human)
Init –1; Senses Perception 1)
During Combat Horgus prefers to avoid combat. If possible,
he finds a good place to hide to wait out a fight. Despite his
cowardice, Horgus enjoys shouting advice to his companions
from the safety of a defensible location. If forced into
combat, Horgus demands a rapier—the weapon with which
he’s trained the most (although more as a way to show off
than to actually fight). Without a rapier, he’s forced to use his
fists or whatever weapon he can scavenge.
Morale Horgus flees or surrenders if reduced to fewer than 12
Str 12, Dex 9, Con 10, Int 16, Wis 11, Cha 8
Base Atk +3; CMB +4; CMD 13
Feats Alertness, Persuasive, Weapon Focus (rapier)
Skills Appraise +10, Bluff +6, Diplomacy +8, Intimidate +8,
Knowledge (geography) +10, Knowledge (local) +10,
Knowledge (nobility) +10, Knowledge (religion) +10,
Perception +2, Sense Motive +9
Languages Azlanti, Celestial, Common, Hallit
Gear cloak of resistance +1, belt pouch, signet ring, noble’s outfit,
waterskin (full of fine wine), jade brooch (120 gp), two pearls (100
gp each), silk handkerchief (10 gp), silver amulet (75 gp), 17 pp
Horgus Gwerm was not born a nobleman—or as a Gwerm,
for that matter. He was born Darian Wytt to a comfortable
but common family in service to a noble estate: the Gwerms
of Egede in eastern Mendev. Horgus’s father was the head
huntsman and his mother managed the gardens. His family
was respected and well treated and paid a handsome wage,
but Horgus never considered himself a “servant.”
The Gwerms were an openhanded, generous family who
never kept what they could comfortably give away. Darian
often played with the real Horgus Gwerm, the scion of
the house and a boy his own age. The Gwerms disdained
holding themselves above others and never displayed their
money ostentatiously. Their house was large, but modestly
furnished, and they didn’t maintain their own estate
guard beyond a few loyal soldiers.
It was a happy childhood, but everything changed when
a band of five babau demons somehow made their way
deep into Mendev to attack several of the outlying noble
villas in the Egede hinterlands. Word reached the Gwerm
estate; in a panic, the family sent the children away with
two soldiers as the rest of the inhabitants began packing
up the house’s valuables in preparation for temporary
relocation to within the city walls. Ten-year-old Darian
and Horgus left with the soldiers, frightened but trying
to be brave.
But the demons struck more quickly than anyone
expected, teleporting into the estate and murdering with
abandon. Darian saw the soldiers escorting him torn to
shreds by one of the babaus, and he survived only because
he ran in a different direction than the real Horgus—the
babaus murdered Horgus, then were distracted by closer
prey, allowing Darian to escape.
Darian ran as fast and as far as he could, collapsing
eventually from exhaustion in a shallow gorge. When he
awoke, the frightened child made his way back to the estate,
the only home he knew. He found it in smoking ruins,
everyone within dead. A few days later, after the babaus
had been defeated, crusaders riding from Egede noticed
the smoke and rode to the estate. They found Darian in the
kitchen and asked his name.
In a moment that changed his life, Darian said, “Horgus
Gwerm.” He didn’t mean to lie, exactly. Rather, in his
child’s mind he had a vague idea that he might be punished
for what had happened—for being alive when Horgus was
not. The riders took him with them on their return trip to
the front lines in Kenabres, where relatives of the Gwerms
lived. None of the Gwerms had met young Horgus in years
and were willing to believe this was the young inheritor of
their bloodline. The family took in the orphaned Darian,
now Horgus, and raised him as their own.
Now well into middle age, Horgus has almost forgotten
his true origins and convinced himself that money is the
only way to ensure one’s safety. If the Egede Gwerms had
invested their wealth in high walls and elite guards, they
(and by extension, his parents) would be alive today. Horgus
adheres strictly to the law, perhaps as compensation for a
life built on a lie, and is fanatical about money and power.
He haggles over every copper and never pays more than he
has to—but when he does purchase something, he goes for
quality, never skimping on the important things in life.
The Gwerm family’s money came from a variety of
pursuits, including agriculture and mining. Horgus is one
of the largest investors in the Truestone Quarry and owns
a percentage of all the profits the quarry generates. Horgus
has long nurtured a vicious hatred of demons and wants
very much to see the crusades succeed. His faith in Abadar
is deeply personal and private, but has only increased over
the years, as again and again the defenses of the city of
Kenabres seem to hold out against the demons through
but the grace of his god. He makes considerable donations
to various crusading groups—not merely the temple of
Abadar—but prefers to keep these donations quiet because
of his belief that charity only invites beggars.
Horgus has grown into an arrogant, acerbic nobleman
with inf lated sense of his own importance. He’s genuinely
shocked and offended if others don’t recognize his status.
His one redeeming quality may be his ruthless honesty.
Though his speech is infrequently buffered by tact, Horgus
is known for speaking the truth. He keeps his promises
and never reneges on a deal. Businessmen in Kenabres go
to Horgus only when they have a desperate need as well as
a rock-solid business plan that can stand up to the closest
scrutiny. Horgus doesn’t mind lending money for a good
cause, but he is keenly intelligent and requires a great deal
of factual evidence before he closes a deal.
Being trapped in the tunnels beneath Kenabres does not
sit well with Horgus Gwerm. Unarmed, forced to travel
with strangers through the darkness, he can only imagine
the demonic violence on the surface. He hides his fear
and helplessness under an extra layer of arrogant bluster.
Horgus is an intelligent man with many years of learning
behind him, and he fully expects others to recognize his
smarts and experience and follow his every command. It is
often difficult for others to get along with Horgus for more
than minutes at a time, but he is not an evil human being
and deserves as much assistance as any other creature.
Though middle-aged, Horgus does what he can to keep
fit by practicing with his rapier, but over the past few years,
his sparring sessions have grown few and far between. He
is a relatively homely man but is never at a loss for female
companionship. Beneath his acerbity he possesses an
intelligent mind and keen observational powers which
some find fascinating.