The party took it upon themselves to eradicate the traitorous mongrelmen.
They storm their lair quickly and efficiently, if not quietly, they get spotted by the guards and the alarm sounds. After many fights with various mongrelmen, cultist, lizards, plus much looting, they arrive at the “leader’s” room. The party was quite surprised when they opened the door and glowing glaives started appearing in the air. Garrik keeps the floating glaives at bay by putting his body in front of them. Eventually, the main cultist goes down and they find a interesting note.
You will remain, for the time being, in Kenabres. But know this, the city’s days are numbered. Seek a place of safety-the underground den of your mongrel lackeys should suffice to keep you safe from the devastation to come. I shall assume command of Drezen shortly, and once Vorlesh has finished with the wardstone and Kenabres is no longer of interest to us, you are to return to my side. Excellent news regarding the salvage of Yaniel’s sword from the museum as well- Bring it with you. For I believe this weapon could be quite useful once we corrupt it. Before you leave for Drezen, stop by the three safe houses (Nyserian manor, Topaz Solutions, and the Tower of Estrod- the passphrase remains “I’ve new material for the archives,” for now) to ensure no evidence remains behind.
May Lord Deskari and Lord Baphomet watch over you!
After a brief search of the room a sword is found, it is the most breathtaking sword. Made of pure gold, superior craftsmanship, and a razor-sharp edge – this sword is clearly the blade the note mentioned. After asking Aravashnial about Yaniel’s sword he gives the story of her past and of what he knows of the sword Radiance.
The party continues through the complex and encounters a hole in the ground. Taran levitates down and notices very large fish thrashing about underneath him inside a river. He then hurls his mighty chakram at them, a couple of times, till they stopped moving. Afterwards, he notices a secret door on the narrow ledge nearby. Inside, they find a treasure chest! And a trap! No one falls for the trap and Taran leaps out of the way as a pit forms underneath him.
After looting the chest – the party encounters a maze of some sort. They find out that dretches live inside this maze. After much puking and running away – the party emerges on the other side of the maze and discover they are inside the sewer system of Kenabres. They quickly figure out the way to the surface!
Unfortunately, the city they remembered no longer exists. Carnage and complete destruction of most of the buildings around them. Fires are clearly going unchecked in other parts of the city. Shrieks and maniacal laughter can be heard in the distance.
Kenabres has been destroyed.
Story Awards 4000xp
Uziel 200 xp
Gars x2 800 xp
Trap 600 xp
Rats x3 600 xp
Mongrelmen x2 800xp
Dretches x2 1200 xp
Dire Rats x7 1400 xp
Total xp : 10,200 xp
Per player: 2,550 xp.
Total xp per player: 3,300 + 2,550 = 5,850.